Hi again, it’s time for another update on Infinite Space 3: Sea of Stars! This month we have been busy basically tying up loose ends and turning all the separate bits into an actual game. At the rate things are going, a beta release around the end of March seems quite doable.
The highlights of this update video include new user interfaces for buying ships at your homeworld; diplomatic (or undiplomatic) messages from alien races; lifeforms placed on planets that they could actually live on; color-coded weapon icons; deadly new carrier ships and the fiery destruction they cause!
In other Digital Eel news, as Sea of Stars beta release draws closer, we have lowered the prices of Brainpipe and Data Jammers: FastForward on Steam and other portals to less than a fancy cup of coffee. Check them out!
Hello, everybody! This month we’re working on the combat portion of the game and the “Combat Simulator,” which allows you to set up encounters with alien fleets (we use it too, to balance play). We’re also happy to announce that Sea of Stars has been accepted for distribution on Steam as well as several other gaming portals. Our public beta testing program will be done through Steam as well, and we expect this to start in a couple of months so stay tuned for further updates!
Check out the update video here or visit the Sea of Stars Kickstarter update page here.
Seasons greetings from Digital Eel! Well, it’s that time of the year again. The wind is chilly, the snow is flying and the Steam Holiday Sale is on! Beginning today, Thursday, December 19, until Thursday, January 2nd, Weird Worlds (space!), Data Jammers (arcade!) and Brainpipe (??!!) are discounted by 50%-75%, which means you can explore the galaxy, prowl twisting bitstreams and invade your own brain (!) for less than the cost of a meal at Back in the Box. Please note that ALL Digital Eel games are alien tested and approved for kids, teens, adults and squid creatures from Bellatrix VII. Feeling festive? Who isn’t! Each Digital Eel game makes the perfect virtual stocking stuffer for your perfect virtual stocking. Whatever that means. Happy Krimble!
Hello, everyone. Unfortunately, we have to start this update with some bad news. Last month, our friend and art team member David Cash passed away after a long battle with chronic illness which he kept private from everyone. Rich and I have known Dave since we worked at Ion Storm in the late 1990′s. He will be missed.
On the game itself, the video shows some new features like the hyperwave radar screen and multi-body systems. Sea of Stars will still only have one “primary” planetary body per system for you to explore (to keep the gameplay brisk), but moons and asteroid belts will add visual interest to special locations.
Things have been a bit slower than I had hoped lately, and we’re not ready to announce a date for the release of a beta version yet. We are, however, just about ready to start delivering some of the other reward goodies for those backers in the $50 tier and above.
What’s this about? Eat Electric Death! is our starship combat boardgame set in the Infinite Space universe. It was created in 2007 but has never been published. Now, with the help of Andrew Tullsen and Print and Play Productions, we’re able to offer a very special hand-crafted edition of the game with its original art for a close-shave price of $45. However, note that until November 1, the introductory price is only $40. Thanks, Andrew!
Eat Electric Death! is a “beer and pretzel game,” easy to pick up and play and chock full of the kind of explosive action we see in space science fiction movies and TV shows. Replayability is always important to us so lots of scenarios and special setups are included. Essentially, if you like old school turn based tactical games that are played on a hex grid and involve throwing lots of dice, you’ll enjoy Eat Electric Death!
This is exciting for us, and more information will appear here soon (including an additional special offer). Meanwhile, get the scoop from the Digital Eel news page and the details (description, component details, game images, etc.) from the Eat Electric Death! order page. Also, you can view the whole kit and kaboodle in one image here, and here you’ll find a 1280×1024 box top image. Go see and stay tuned!
UPDATE: View and download the Eat Electric Death! rules here.
Hi everyone, it’s been a little while since we last released a video update, so you’re getting one now!
While we have been creating more art and content, I’ve been busy getting actual game systems running under the hood. The universe you explore on the star map is now actually populated with alien empires you can run into and get in fights with. Transitioning between the star map and combat modes now works, although the presentation is still in a rough state. There are some cool systems already operating that will allow the aliens (as well as Terrans) to develop new technologies over time, and upgrade their ships.
The mod editor now includes an editor for the procedural materials that we previously had to edit in script files. This will make it easier to create materials for planets as well as the alien races whose fleets aren’t done yet. Being able to edit the material definitions on the fly allows faster iteration and encourages experimentation.
Our immediate goal is to now produce a playable beta version with reduced content, but all the core gameplay features. Basically, get the game running with the assets we have so we can start collecting feedback from testers including Kickstarter backers in the $25+ tiers. More details to come in the next update!
Great news: Now you can get Digital Eel games at the IndieGameStand Store. In fact, DRM-free Weird Worlds is on sale there for 20% off! You must, you simply must, check out this brand new indie games portal. IndieGameStand: New bundles every four days, and now great indie games on the shelf. What could be better?! (And best of luck to Mike and Matt and all the IGS Store!) UPDATE: Read what developers have to say about IndieGameStand here.